Version History

See how SmoothMoves is progressing

1.2.2

Updated for UE 5.6.1

1.2.1

Updated for UE 5.4

1.2.0

New transform gizmos and interface improvements!

ControlRig Support!

  • Note that since Animation Sequencer uses [S] key for ‘Add Transform Key’, this gets rebound now to Scale. You might want to check your key bindings in Editor Preferences.

Added Duplicate Objects [D]. Currently implemented for Actors and Spline points.

Added options in Editor Preferences:

  • Reset Transform when changing Axis Lock
  • Default Transform Spaces
  • Selection Centered Origin
  • Center Mouse to Viewport
  • Hide Keyboard Command Display, also toggleable with [H] key
  • Gizmo Sizes
  • Grid/Snap Tick Visibility, also toggleable with [T] key

Made origin scaling behaviour more in line with origin axis. This is a bit more intuitive, but limited since we can’t skew objects.

Local space mouse input for translation and rotation now coincides more with actual mouse direction.

  • With multiple selections input is relative to last selected object.

Fixed bug where alt-tabbing would break mouse input.

1.1.1

Hotfix - crash when pressing mode key without object selected.

1.1.0

Added configuration section to editor preferences, with mouse sensitivity options. Added DPI scaling to mouse input for transforms and made default sensitivities more sane. Added [Shift] modifier to slow mouse transforms. The slowing ratio is configurable. Grey out locked HUD axes instead of hiding, so values are always visible.

Fixed bug where changing coordinate system would zero out transforms.

1.0.1

Fixed crash upon exiting from PIE, due to ResetOrigin trying to work on stale selection set

1.0

First Release!