Readme

Updated as the project develops

Features:

Quick transform type selection via hotkeys

Defaults

  • G for Translate
  • R for Rotate
  • S for Scale

    just like Blender

Keys reconfigurable through UnrealEd settings.

Axis locking via hotkeys

Shift + X/Y/Z for 'X','Y','Z', plane locking

Fast numeric keyboard entry

TAB to cycle through axes, and type the value you want directly
- (Minus) key inverts the direction
DEL (Delete) zeros the value

Grid snap supported in all transforms

Snap values can be adjusted on the fly using hotkeys:

Control toggleable by holding down 'Control' key, using editor snap values
[ or ] translate snap

Shift + [ or ] for rotation

Full camera movement control during transform

F to focus on selection

You can move the camera around to see exactly where you’re putting things.

World/Local/Selection(origin) space transformations

W to select

Notes

Origin can be moved and rotated in selection space to allow for transformation of 
multiple actors/components/spline points around a common point.

-Currently works on Actors, components and spline points within the level editor. 

*Further object types might be possible to implement on request*


Unfortunately does not work within actor editor - this is implemented as an Editor Mode, 
for which the actor editor is not a host.
I have yet to find a way to implement this without engine modifications.