Readme
Updated as the project develops
Features:
Quick transform type selection via hotkeys
Defaults
- G
for Translate - R
for Rotate - S
for Scale
just like Blender
Keys reconfigurable through UnrealEd settings.
Axis locking via hotkeys
Shift + X/Y/Z for 'X','Y','Z', plane locking
Fast numeric keyboard entry
TAB to cycle through axes, and type the value you want directly
- (Minus) key inverts the direction
DEL (Delete) zeros the value
Grid snap supported in all transforms
Snap values can be adjusted on the fly using hotkeys:
Control toggleable by holding down 'Control' key, using editor snap values
[ or ] translate snap
Shift + [ or ] for rotation
Full camera movement control during transform
F to focus on selection
You can move the camera around to see exactly where you’re putting things.
World/Local/Selection(origin) space transformations
W to select
Notes
Origin can be moved and rotated in selection space to allow for transformation of
multiple actors/components/spline points around a common point.
-Currently works on Actors, components and spline points within the level editor.
*Further object types might be possible to implement on request*
Unfortunately does not work within actor editor - this is implemented as an Editor Mode,
for which the actor editor is not a host.
I have yet to find a way to implement this without engine modifications.